![]() ![]() Items can now possess base features, for example a Shield provides a static AC, a weapon provides a static damage etc., as well magical features or enchantments, for example an arrow from a Freezing bow (a base item) will cause an additional Cold damage etc. The itemization department went through an overhaul to provide a better experience to the user. Finally, the style i think it fits quite well with the style of game and current graphic assets in general. ![]() ![]() Most of horizons have a day/night variation so they can change based on current time of the day. They're blending nicely with the rest of pseudo-3D environment, providing the necessary level of depth & atmosphere. Those horizons have a variable number of parallax layers & they're used whenever the party turns either left or right. Neat! Personally, i think it makes the NPCs look more attached to the environment & therefore more lively & close to the group. Instead of setting a dull black or any abstract background for NPCs, i decided to compute a fitty 2D background, based on the current environment the party currently ventures. You might have noticed the background behind NPCs. Finally, there will be the masters NPCs, which trains some party members to their next level of expertise and it might actually take a while to do that and so there is a new NPC type for them. They can be quest NPCs (they follow the party until you fullfil their needs or you kicked them out) or mercenaries NPCs, providing a specific set of skills as long they stick to the party, requiring some money in the end. Work is not complete on that department, but at least i think it looks more blobberish than ever.Īlso called companions in the game and they usually work supplementary to the party. Making it fit with the big picture & provide one or three of classic RPG functionalities would be enough for me. My main goal was initially to not make it look funny & amateurish. Since i am not a designer, i spent quite some time searching, assembling & putting things together. The side on the right has been mainly the subject of my recent time. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |